#pragma once
#include "guielement.h"
class CheckBoxInput :
	public GuiElement
{
public:
	CheckBoxInput(int x, int y, std::string prop);
	~CheckBoxInput(void);
	bool isChecked;
	void onClick() ;
	void onClickOut();
	void drawElement(SDL_Surface* screen);
	void handleInput(SDL_Event event);
};

